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Meta-analysis of immersive motor-cognitive VR for global cognition in adults with cognitive frailty

Meta-analysis of immersive motor-cognitive VR for global cognition in adults with cognitive frailty
Photo by Ben Maffin / Unsplash
Key Takeaway
Note limited evidence for immersive motor-cognitive VR improving cognition in cognitive frailty.

This systematic review and meta-analysis investigated the efficacy of immersive motor-cognitive virtual reality (VR) interventions compared with non-VR control conditions for adults diagnosed with cognitive frailty. The pooled analysis encompassed a total sample size of 344 participants. The primary outcome assessed was global cognition, with physical frailty severity as a secondary outcome.

The meta-analysis reported a significant improvement in global cognitive function, with a standardized mean difference (SMD) of 0.50 (95% CI 0.14–0.85). Regarding frailty severity, the analysis demonstrated reductions with a mean difference (MD) of -0.26 (95% CI -0.47 to -0.04). Safety data, including adverse events and tolerability, were not reported in the included studies.

The authors highlight several limitations, specifically the small number of trials included and substantial variation in VR systems and intervention protocols. Consequently, the certainty of the evidence remains limited. Clinicians should interpret these findings with caution, recognizing that the current data do not yet support broad implementation without further high-quality research to address heterogeneity in protocols.

Study Details

Study typeMeta analysis
EvidenceLevel 1
PublishedApr 2026
View Original Abstract ↓
Cognitive frailty—defined as the coexistence of physical frailty and mild cognitive impairment without dementia—has gained attention as a potentially reversible condition linked to functional decline, disability, and future dementia. Traditional motor–cognitive or physical training programs can be beneficial, yet they often suffer from low engagement and limited ecological relevance. Immersive virtual reality (VR) has emerged as a promising alternative because it provides interactive, multisensory environments capable of simultaneously stimulating cognitive and motor processes. Although several trials have evaluated VR in older adults with cognitive frailty, the overall effect remains uncertain. Recent meta-analyses have generally been broad in scope, combining heterogeneous populations or non-immersive VR systems, and no review has specifically focused on immersive motor–cognitive VR in individuals formally diagnosed with cognitive frailty. To evaluate whether immersive motor–cognitive VR improves global cognition and physical frailty in adults with cognitive frailty. Five databases were searched through March 09, 2026, for randomized controlled trials using immersive or semi-immersive motor–cognitive VR in adults diagnosed with cognitive frailty. Global cognition was the primary outcome and physical frailty the secondary. Pooled effect sizes were calculated using SMDs or MDs with 95% CIs. Risk of bias was assessed with Cochrane criteria, and certainty of evidence with GRADE. Three randomized controlled trials (n = 344) comparing VR-based interventions with non-VR control conditions demonstrated a significant improvement in global cognitive function (SMD = 0.50; 95% CI 0.14–0.85; I2 = 39%). Two trials (n = 278) that used whole-body VR reported reductions in frailty severity (MD = −0.26; 95% CI −0.47 to −0.04; I2 = 0%). Immersive motor–cognitive VR may improve both cognitive function and frailty severity in adults with cognitive frailty. Evidence remains limited by the small number of trials and variation in VR systems and intervention protocols. Larger, high-quality studies are needed to confirm these findings https://www.crd.york.ac.uk/PROSPERO/view/CRD420251234169, PROSPERO database CRD420251234169.
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