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N/A N=24 Single-blind Treatment

The Effect of Video Game Exercise on Dynamic Balance and Gait in Individuals With Huntington's Disease

Huntington's Disease

Enrolled (actual)
24
Serious AEs
0.0%
Results posted
Aug 2021
Primary outcome: Primary: Gait Parameters — 1.289; 1.292 meters per second

Study Design & Population

Study type
Interventional
Phase
N/A
Interventions
Video game exercise using Dance Dance Revolution (Other); hand-held video game (Other)
Age
Adult, Older Adult · 18+ yrs
Sex
All
Sponsor
Anne Kloos
Primary completion
Nov 2010

Outcome Measures

OutcomeResultp-value
PRIMARY
Gait Parameters
1.16; 1.14
PRIMARY
Gait Parameters
1.16; 1.14
PRIMARY
Gait Parameters
1.16; 1.14
PRIMARY
Gait Parameters
1.16; 1.14
PRIMARY
Gait Parameters
1.16; 1.14
PRIMARY
Gait Parameters
1.16; 1.14
PRIMARY
Gait Parameters
1.16; 1.14
PRIMARY
Gait Parameters
1.16; 1.14
PRIMARY
Gait Parameters
1.16; 1.14
PRIMARY
Gait Parameters
1.16; 1.14
PRIMARY
Gait Parameters
1.16; 1.14
SECONDARY
Tinetti Mobility Test
22.94; 22.61
SECONDARY
Four Square Step Test
10.19; 10.02
SECONDARY
Activities-Specific Balance Confidence Scale
78.40; 77.56
SECONDARY
World Health Organization Quality of Life
286; 294

Summary

To examine the benefits of using a video-game, Dance, Dance, Revolution, as an exercise modality to improve gait and balance in individuals with Huntington's disease.

Eligibility Criteria

Inclusion Criteria

  • adults 18 - 79 with a diagnosis of Huntington's disease

Exclusion Criteria

  • cannot walk 10 feet without assistance, any other neurologic condition
View full record on ClinicalTrials.gov →

Data sourced from ClinicalTrials.gov (NCT01735981). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication.

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