N/A
Completed N=66
A Pilot Gaming Adherence Program for Youth Living With HIV
Adherence to HIV Treatment and Medication
Source: ClinicalTrials.gov NCT01887210 ↗
Enrolled (actual)
66
Serious AEs
0.0%
Results posted
Sep 2018
Primary outcomePrimary: Log10 HIV-1 Viral Load — 1.48; 1.82 Log10 copies/ml
Summary
This study will develop and test a novel, technology based intervention to improve treatment adherence among youth living with HIV who are taking antiretroviral medication. In the intervention youth will access an engaging and immersive app/game on their smartphone.Data about the opening of the smart pill bottle will be transferred from the bottle cap wirelessly and will trigger a text message about their adherence. While gaming, participants will gain information about their health, improve motivation for ARV and medical appointment adherence, and practice healthy behaviors. If the Intervention is found to be effective, it can be tested in a larger study and then disseminated to other youth on antiretroviral medications.
Outcome Measures
| Outcome | Result | p-value |
|---|---|---|
| PRIMARY Log10 HIV-1 Viral Load |
1.48; 1.82 | — |
| SECONDARY Electronically Measured Past 7-day Adherence |
0.29; 0.32 | — |
| SECONDARY Number of Kept Medical Appointments |
1.78; 1.74 | — |
Eligibility Criteria
Inclusion Criteria
- English speaking
- in medical care for HIV and receiving antiretroviral treatment
- aware of their HIV status as per clinician and clinical record
- able to give consent/assent and not impaired by cognitive or medical limitations as per clinical assessment
- detectable viral load
Exclusion Criteria
- none
Data sourced from ClinicalTrials.gov (NCT01887210). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication. Informational only — not medical advice.