N/A
Completed N=27
Comparison of Videogame Based Dance Training With Agility Ladder Drills on Agility of Volleyball Players
Healthy Athletes
Source: ClinicalTrials.gov NCT02370368 ↗
Enrolled (actual)
27
Serious AEs
0.0%
Results posted
Jun 2020
Primary outcomePrimary: Change in Agility From Baseline to 6 Weeks — 1.56; 0.86 Seconds
Summary
This study will examine the effects of six week dance training, using the Xbox Kinect Just Dance 2014 programme, on the agility scores along with general and hamstring flexibility and extensibility of the hip flexor. The effects of the dance programme will be compared with those of proven agility training techniques (ladder drills).
Outcome Measures
| Outcome | Result | p-value |
|---|---|---|
| PRIMARY Change in Agility From Baseline to 6 Weeks |
1.56; 0.86 | — |
| SECONDARY Change in Hamstring Extensibility From Baseline to 6 Weeks |
14.6; 7.43 | — |
| SECONDARY Change in Hip Flexor Extensibility From Baseline to 6 Weeks |
21.87; 8.57 | — |
Eligibility Criteria
Inclusion Criteria
- To be included in the study persons must be playing volleyball at the University of the West Indies at competitive levels and will be required to give written consent to participate in the study.
Exclusion Criteria
- 1. Anyone who currently has a musculoskeletal injury of the lower limb that prevents them from performing the respective activities.
- Anyone involved in a dance programme as this will confound the results of the study.
Data sourced from ClinicalTrials.gov (NCT02370368). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication. Informational only — not medical advice.