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N/A Completed N=82 Randomized Prevention

A Multilevel Gaming Intervention for Persons on PrEP

MSM · PrEP · HIV Risk
Source: ClinicalTrials.gov NCT02611362 ↗
Enrolled (actual)
82
Serious AEs
0.0%
Results posted
Jan 2021
Primary outcomePrimary: Self-Report of PrEP Adherence — 22; 26; 9; 8 Participants

Summary

This study will develop and test a novel, smartphone based gaming intervention to improve adherence to medication to prevent HIV (known as Pre-exposure Prophylaxis, PrEP) and to decrease HIV risk behaviors among men who have sex with men (MSM). In the intervention, participants will engage with an immersive app/game on their iPhone. While gaming, participants will gain information about their health, improve motivation for PrEP and medical appointment adherence, and practice healthy behaviors. If the intervention is found to be effective, it can be tested in a larger study and then disseminated to other people taking PrEP.

Outcome Measures

OutcomeResultp-value
PRIMARY
Self-Report of PrEP Adherence
22; 26; 9; 8
PRIMARY
ARV (TFV-DP) Levels
810.4; 574.6
PRIMARY
Average Number of Days on PrEP Per Week
5; 6; 4; 7; 3; 8
SECONDARY
HIV Knowledge at 24 Weeks
4.1; 4.2
SECONDARY
Motivational Readiness for Adherence at 24 Weeks
9.1; 9.8

Eligibility Criteria

Inclusion Criteria: All males on PrEP over the age of 18

  • English speaking
  • Receiving prophylactic antiretroviral treatment
  • Not enrolled in another PrEP related study
  • Able to give consent/assent and not impaired by cognitive or medical limitations as per clinical assessment.

Exclusion Criteria

-

View full record on ClinicalTrials.gov →

Data sourced from ClinicalTrials.gov (NCT02611362). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication. Informational only — not medical advice.

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