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N/A Completed N=405 Randomized Double-blind Prevention

Comparative Effectiveness of Social Physical Play and Traditional Exercise Programming

Group Fitness (Traditional) · Group Fitness (Game Play-based)
Source: ClinicalTrials.gov NCT03913078 ↗
Enrolled (actual)
405
Serious AEs
0.0%
Results posted
Jun 2024
Primary outcomePrimary: Session Attendance — 12.3; 10.4 Percentage of possible sessions attended

Summary

This study will compare the impact of traditional group fitness versus a game-based fitness program, designed to maximize enjoyment, on physical fitness.

Outcome Measures

OutcomeResultp-value
PRIMARY
Session Attendance
12.3; 10.4

Eligibility Criteria

Inclusion Criteria

  • Age 18+
  • Sedentary (<90 minutes of self-reported moderate-vigorous activity each week)
  • Health care provider must give permission.

Exclusion Criteria

  • History of heart disease, stroke or chest pain.
  • Participating in another research study involving physical activity or weight loss.
  • Planning to have surgery or move in the next year.
View full record on ClinicalTrials.gov →

Data sourced from ClinicalTrials.gov (NCT03913078). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication. Informational only — not medical advice.

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