N/A
Completed N=405
Comparative Effectiveness of Social Physical Play and Traditional Exercise Programming
Group Fitness (Traditional) · Group Fitness (Game Play-based)
Source: ClinicalTrials.gov NCT03913078 ↗
Enrolled (actual)
405
Serious AEs
0.0%
Results posted
Jun 2024
Primary outcomePrimary: Session Attendance — 12.3; 10.4 Percentage of possible sessions attended
Summary
This study will compare the impact of traditional group fitness versus a game-based fitness program, designed to maximize enjoyment, on physical fitness.
Outcome Measures
| Outcome | Result | p-value |
|---|---|---|
| PRIMARY Session Attendance |
12.3; 10.4 | — |
Eligibility Criteria
Inclusion Criteria
- Age 18+
- Sedentary (<90 minutes of self-reported moderate-vigorous activity each week)
- Health care provider must give permission.
Exclusion Criteria
- History of heart disease, stroke or chest pain.
- Participating in another research study involving physical activity or weight loss.
- Planning to have surgery or move in the next year.
Data sourced from ClinicalTrials.gov (NCT03913078). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication. Informational only — not medical advice.