N/A
N=20
Pink Warrior 2: Teleconference-based Gaming Support
Breast Cancer · Physical Activity
Bottom Line
View on ClinicalTrials.gov: NCT04259905 ↗Enrolled (actual)
20
Serious AEs
0.0%
Results posted
Jun 2023
Primary outcome: Primary: Walking Physical Activity as Measured by Change in Daily Steps From Baseline to 14 Weeks — -229.52; 1570.17 steps
Study Design & Population
- Study type
- Interventional
- Phase
- N/A
- Interventions
- Active video game teleconference support group (Behavioral); Standard support group + pedometer (Behavioral)
- Age
- Adult, Older Adult · 55+ yrs
- Sex
- Female
- Sponsor
- The University of Texas Medical Branch, Galveston
- Primary completion
- Jan 2022
Outcome Measures
| Outcome | Result | p-value |
|---|---|---|
| PRIMARY Walking Physical Activity as Measured by Change in Daily Steps From Baseline to 14 Weeks |
-229.52; 1570.17 | — |
| SECONDARY Quality of Life as Measured by the Change in FACT-B Scores From Baseline to 14 Weeks |
8.72; -1.69 | — |
| SECONDARY Physical Performance as Measured by the Change in Short Physical Performance Battery Scores From Baseline to 14 Weeks |
1.6; 0.44 | — |
Summary
Breast cancer survivors, from diagnosis until the end of life, go through many transitions. One major transition is the significant decrease of physical activity immediately after diagnosis. Despite the known benefits of physical activity-speeding recovery time and reduced cancer recurrence risk-only 1 in 3 survivors met physical activity recommendations of 150 minutes of moderate-intensity activity per week. Physical activity interventions have shown effectiveness in helping breast cancer survivors increase physical activity during treatment, but limited evidence-based physical activity interventions have been incorporated into the clinic and community. To address this limitation, the investigators are partnering with the UTMB breast cancer support group to conduct a 12-week physical activity intervention, Pink Warrior.
The goal of this study is to compare an intervention that uses active games versus an intervention uses pedometer to encourage physical activity such as walking within breast cancer survivors in active cancer treatment. The study will include breast cancer survivor between the ages of 18 - 70 whom currently gets less than 150 minutes of planned physical activity per week and received a breast cancer diagnosis within 0 to 6 months. Participants will be randomized to participate in the support group using the active video game-based physical activity intervention (Wii and Xbox active games) or to participate in the existing UTMB breast cancer support group with pedometers (Digi-Walker CW-700/701). The investigators hypothesize that by engaging in active video gaming, breast cancer survivors will be motivated to initiate and maintain physical activity during treatment. This will ultimately increase functional capacity and prevent functional disability in breast cancer survivors.
Eligibility Criteria
Inclusion Criteria
- Provide informed consent
- Diagnosed with primary female breast cancer
- 55 years to 79
- Able to speak, read, and write in English
- Able to travel to UTMB locations and/or MD Anderson Victory Lakes
- Able to move arms and les as well as ambulate
- Has a smartphone, tablet or computer and daily access to a reliable internet
Exclusion Criteria
- Pregnancy
- Diagnosed dementia
- Currently engage in 150 minutes or more of planned moderate intensity physical activity
- Currently involved in another physical activity intervention
Data sourced from ClinicalTrials.gov (NCT04259905). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication.