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N/A N=45 Randomized Treatment

CogXergaming to Promote Physical Activity and Cognitive Function in Frail Older Adults

Frail Older Adults

Enrolled (actual)
45
Serious AEs
0.0%
Results posted
Aug 2025
Primary outcome: Primary: Change in 30-second Chair Stand Performance — 10.28; 12.11; 12.36; 12.30 number of repetitions

Study Design & Population

Study type
Interventional
Phase
N/A
Interventions
CogXergaming (Behavioral); Matter of Balance Training (Behavioral)
Age
Adult, Older Adult · 60+ yrs
Sex
All
Sponsor
University of Illinois at Chicago
Primary completion
Dec 2022

Outcome Measures

OutcomeResultp-value
PRIMARY
Change in 30-second Chair Stand Performance
10.28; 12.11; 12.36; 12.30
PRIMARY
Change in Walking Performance
25.93; 26.95; 26.92; 26.93
PRIMARY
Change in Cardiovascular Fitness
75.06; 78.61; 85.45; 82.71
PRIMARY
Change in Physical Activity
72.68; 77.11; 110.03; 92.49
PRIMARY
Change in Movement Velocity
PRIMARY
Change in End Point Excursion
PRIMARY
Change in Directional Control
PRIMARY
Change in Maximum Excursion
PRIMARY
Change in Postural Stability During Reactive Balance Control (Single and Dual-task)
PRIMARY
Change of Accuracy in Letter Number Sequencing
PRIMARY
Change in 4 Meter Walk Test
PRIMARY
Change in Spatial and Temporal Gait Parameters
PRIMARY
Change in Accuracy of Auditory Stroop
PRIMARY
Change in Dual-task Cost
PRIMARY
Change in Interference in the Reaction Time
PRIMARY
Change in Language Fluency
PRIMARY
Change in Reaction Time
PRIMARY
Change in Paired Associated Learning
PRIMARY
Change in Spatial Working Memory
PRIMARY
Change in Working Memory
16.11; 16.22; 16.85; 16.11
PRIMARY
Change in Episodic Memory
PRIMARY
Change in Accuracy of Flanker Inhibitory Control and Attention Test
PRIMARY
Change in Cognitive Flexibility and Attention
PRIMARY
Change in Processing Speed
PRIMARY
Changes in Fractional Anisotropy
SECONDARY
Berg Balance Scale
SECONDARY
Change in Physical Activity Level (Questionnaires)
SECONDARY
Change in Physical Activity Level

Summary

Due to the age associated sarcopenia and reduced cardiovascular fitness, frail older adults experience significant decrease in physical function which comprises of mobility, endurance, muscle strength and balance control. The impaired physical function results in poor quality of life and reduced community participation, leading to increased frailty and long-term disability. Further, compared to cognitively intact frail older adults, cognitively impaired frail older adults experience greater deterioration of such physical function, specifically during dual-task performances (i.e., simultaneous performance of cognitive and motor task). This deterioration occurs due to increased cognitive-motor interference as a result of dual-tasking and is known to increase exhaustion among frail older adults. Previous studies have used multicomponent training and have shown to improve physical function and maintain cardiovascular functioning. However, the capacity of such interventions to improve cognitive function along with physical function is not known or unclear. Further, the concurrent comorbidities that occur along with psychosocial issues such as depression present as barriers and lead to reduced compliance to therapy leaving only a few of them to benefit from it. Alternate forms of therapy such as exergaming with explicit cognitive training has shown promising effects in improving motor and motor function in disabled populations. These studies use a cost-effective, off the shelf device such as Nintendo Wii or Microsoft Kinect to deliver the training which is easily available and clinically translatable. Further, such training has demonstrated increase in brain connectivity enhancing cognitive functions associated with balance control. However, there is limited literature examining the effect of exergaming in older frail population and the efficacy of such training is unknown. Therefore, this study proposes a randomized controlled trial to examine the feasibility of CogXergaming program with an aim to improve locomotor-balance control, cognition, muscular system and cardiovascular fitness.

Eligibility Criteria

Inclusion Criteria

  • Older adults aged 60 years or above
  • Walking speed 85% of age-predicted maximal heart rate (HRmax) (HRmax = 220 - age), 2) systolic blood pressure (SBP) > 165 mmHg and/or diastolic blood pressure (DBP) > 110 mmHg during resting), and/or 3) oxygen saturation (measured by pulse oximeter) during resting < 90%.
  • Unable to stand for 5 minutes without an assistive device (length of a Wii Fit game)
  • Uncontrolled acute medical/surgical, neurological or cardiovascular disease
  • History of bone fracture or significant other systemic disease or surgery in the last six months
  • Moderate to severe cognitive impairment (MOCA <24/30)
  • Specific to MRI participants: Self-reported presence of pacemaker, metal implants other than orthopedic implants, and/or Claustrophobia, cataract surgery (lens not compatible to the MRI confirmed by the MRI technician)
View full record on ClinicalTrials.gov →

Data sourced from ClinicalTrials.gov (NCT04534686). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication.

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