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N/A N=124 Randomized Single-blind Other

The Learning Outcome of Resuscitation Teamwork Training in Postgraduate Year Doctors and Nurses

Patient Care Team

Enrolled (actual)
124
Serious AEs
0.0%
Results posted
Nov 2024
Primary outcome: Primary: Team Performance Observation Tool — 53.00; 39.00; 39.25; 57.75 score on a scale — p=<0.05

Study Design & Population

Study type
Interventional
Phase
N/A
Interventions
Board game-based learning (Behavioral); Simulation-based learning (Behavioral); Lecture-based learning (Behavioral)
Age
Adult, Older Adult · 20+ yrs
Sex
All
Sponsor
Taipei Medical University Hospital
Primary completion
Dec 2022

Outcome Measures

OutcomeResultp-value
PRIMARY
Team Performance Observation Tool
53.00; 39.00; 39.25; 57.75; 56.50; 51.50 <0.05 sig
PRIMARY
Knowledge of Teamwork Assessment
18.00; 17.00; 17.00; 19.00; 18.00; 20.00 <0.05 sig
SECONDARY
Interprofessional Collaboration Scale
36.00; 40.00; 38.00; 41.00; 45.00; 39.00 <0.05 sig
SECONDARY
Resuscitation Knowledge Scale
7.00; 8.00; 7.00; 11.00; 11.00; 11.00 <0.05 sig
SECONDARY
Medical Task Performance
23.00; 13.25; 22.00; 29.00; 27.25; 27.00 <0.05 sig
SECONDARY
Learning Cognitive Load
22.00; 22.00; 21.00 <0.05 sig

Summary

It is challenging for healthcare team to manage emergency patient effectively. Most of these critical patients have medical conditions and need complex medical managements. Research findings have shown that poor healthcare teamwork would result in poor communication, missing information, and insufficient situation monitoring and thus compromise patient safety. Simulation has been proved as an effective method to develop teamwork competency. However, comparing to traditional training model, simulation requires more resources such as funding, spaces, time, administration staffs, schedule, facilitators, and equipment. It would not be easy to delivery in various professional departments. Game-based learning was a known effective and learner-centered learning model which required less resources. Researchers have shown that game-based learning has higher acceptance for the learners and can improve learners' knowledge, attitude, motivation, and performance. Therefore, the aim of this study was to explore the learning effectiveness of resuscitation teamwork training of board game-based learning, simulation-based learning and lecture-based learning in PGY doctors and nurses.

Eligibility Criteria

Inclusion Criteria

  • Postgraduate Year doctors who is 20 years old and work in primary care.
  • Postgraduate Year nurses who is 20 years old and work in primary care

Exclusion Criteria

  • Participant do not work in primary care provide.
  • Healthcare provider do not delivery in relative adult care department, such as pediatric department, obstetrics department, and psychiatry department so on.
View full record on ClinicalTrials.gov →

Data sourced from ClinicalTrials.gov (NCT05302414). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication.

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