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Phase 1 N=32 Randomized Single-blind Prevention

Telehealth Virtual Reality Gaming on Cardiometabolic Health Among Youth With Cerebral Palsy

Cerebral Palsy

Enrolled (actual)
32
Serious AEs
0.0%
Results posted
May 2025
Primary outcome: Primary: Changes in C-reactive Protein (hsCRP) — 2.32; 2.66 mg/L

Study Design & Population

Study type
Interventional
Phase
Phase 1
Interventions
Virtual Reality Exergaming (Behavioral)
Age
Pediatric, Adult · 13+ yrs
Sex
All
Sponsor
University of Alabama at Birmingham
Primary completion
Dec 2024

Outcome Measures

OutcomeResultp-value
PRIMARY
Changes in C-reactive Protein (hsCRP)
9.1; 17.3
PRIMARY
Changes in Hemoglobin A1C
4.7; 4.55
PRIMARY
Changes in Fasting Insulin
9.1; 17.3
PRIMARY
Changes in Fasting Triglycerides
90; 88.1
PRIMARY
Changes in High-density Lipoprotein
43.1; 46.6
PRIMARY
Changes in Low-density Lipoprotein
117.2; 111.9
PRIMARY
Changes in Total Cholesterol
176.8; 176.1
PRIMARY
Changes in Resting Systolic Blood Pressure
103.2; 111.4
PRIMARY
Changes in Resting Diastolic Blood Pressure
70.3; 70.5
PRIMARY
Changes in Body Weight
128.1; 129
PRIMARY
Changes in Lung Capacity
359; 291
PRIMARY
Changes in C-reactive Protein (hsCRP)
9.1; 17.3
PRIMARY
Changes in C-reactive Protein (hsCRP)
9.1; 17.3
PRIMARY
Changes in Hemoglobin A1C
4.7; 4.55
PRIMARY
Changes in Hemoglobin A1C
4.7; 4.55
PRIMARY
Changes in Fasting Insulin
9.1; 17.3
PRIMARY
Changes in Fasting Insulin
9.1; 17.3
PRIMARY
Changes in Fasting Triglycerides
90; 88.1
PRIMARY
Changes in Fasting Triglycerides
90; 88.1
PRIMARY
Changes in High-density Lipoprotein
43.1; 46.6
PRIMARY
Changes in High-density Lipoprotein
43.1; 46.6
PRIMARY
Changes in Total Cholesterol
176.8; 176.1
PRIMARY
Changes in Total Cholesterol
176.8; 176.1
PRIMARY
Changes in Low-density Lipoprotein
117.2; 111.9
PRIMARY
Changes in Low-density Lipoprotein
117.2; 111.9
PRIMARY
Changes in Resting Systolic Blood Pressure
103.2; 111.4
PRIMARY
Changes in Resting Systolic Blood Pressure
103.2; 111.4
PRIMARY
Changes in Resting Diastolic Blood Pressure
70.3; 70.5
PRIMARY
Changes in Resting Diastolic Blood Pressure
70.3; 70.5
PRIMARY
Changes in Body Weight
128.1; 129
PRIMARY
Changes in Body Weight
128.1; 129
PRIMARY
Changes in Lung Capacity
359; 291
PRIMARY
Changes in Lung Capacity
359; 291
SECONDARY
Total Intervention Play Time
144
SECONDARY
Adherence to the Exercise Intervention Prescription
64

Summary

The primary purpose of this study is to examine the preliminary efficacy of 12-weeks of home-based exercise using consumer available virtual reality gaming technology, compared with a 12 week wait-list control group. The secondary purpose is to understand behavioral mechanisms that explain participation in exergaming through semi-structured interviews with participants from both groups at post-intervention or dropout.

Eligibility Criteria

Inclusion Criteria

  • medical diagnosis of cerebral palsy
  • between the ages of 13-24 years to accommodate the World Health Organization definition of youth and the minimum age of 13 years specified by the Quest
  • physician clearance to participate
  • access to a Wi-Fi Internet connection in the home via mobile phone or tablet computer
  • a caregiver to support the child

Exclusion Criteria

  • physically active (defined as >150 minutes per week of moderate-to-vigorous intensity exercise in a typical week)
  • cannot use their arms for exercise or a classification of GMFCS level V, which we have found to preclude the ability to use the Oculus Quest hand-held controllers
  • complete blindness or deafness.
  • contraindications to exercise based on the American College of Sports Medicine (ACSM) guidelines
View full record on ClinicalTrials.gov →

Data sourced from ClinicalTrials.gov (NCT05336227). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication.

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