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N/A N=30 Other

Usability, Acceptability, and Safety of Virtual Reality-based Cognitive Intervention

Virtual Reality

Enrolled (actual)
30
Serious AEs
0.0%
Results posted
Nov 2023
Primary outcome: Primary: Percentage of Participants Using Virtual Reality Software at 20 Minutes After Start — 15; 14 Participants — p=1.00

Study Design & Population

Study type
Interventional
Phase
N/A
Interventions
Virtual Reality Software (Other)
Age
Adult, Older Adult · 18+ yrs
Sex
All
Sponsor
The Methodist Hospital Research Institute
Primary completion
May 2023

Outcome Measures

OutcomeResultp-value
PRIMARY
Percentage of Participants Using Virtual Reality Software at 20 Minutes After Start
15; 14 1.00
SECONDARY
Participants With a System Usability Scale Score >35
11; 7 0.26
SECONDARY
Participant High Score in Easy Mode
100; 100 0.57
SECONDARY
Participant High Score in Medium Difficulty Mode
100; 99 0.2
SECONDARY
Participant High Score in Hard Mode
100; 95 0.001 sig
SECONDARY
Change From Baseline in Heart Rate After 10 Minutes of Virtual Reality Software Use
-0.53; 2.2 0.21
SECONDARY
Change From Baseline in Pulse Oximetry Oxygen Saturation After 10 Minutes of Virtual Reality Software Use
-.2; -0.07 0.66
SECONDARY
Change From Baseline in Respiratory Rate After 10 Minutes of Virtual Reality Software Use
1.2; 0.93 0.77
SECONDARY
Change From Baseline in Systolic Blood Pressure After 10 Minutes of Virtual Reality Software Use
1.47; 0.13 0.71
SECONDARY
Change From Baseline in Diastolic Blood Pressure After 10 Minutes of Virtual Reality Software Use
-0.33; 1.53 0.36
SECONDARY
Change From Baseline in Heart Rate After Completion of Virtual Reality Software Use
-0.4; 1.07 0.43
SECONDARY
Change From Baseline in Pulse Oximetry Oxygen Saturation After Completion of Virtual Reality Software Use
-0.33; 0.00 0.23
SECONDARY
Change From Baseline in Respiratory Rate After Completion of Virtual Reality Software Use
1.07; 0.67 0.63
SECONDARY
Change From Baseline in Systolic Blood Pressure After Completion of Virtual Reality Software Use
5.4; 3.00 0.52
SECONDARY
Change From Baseline in Diastolic Blood Pressure After Completion of Virtual Reality Software Use
-0.07; -3.00 0.4

Summary

This study aims to determine feasibility, acceptability, and usability, and to assess the safety of using a virtual reality-based software called ''ReCognitionVR'' in healthy volunteers.

Eligibility Criteria

Inclusion Criteria

  • Age 18-35 years or ≥60 years
  • Healthy volunteers who meet one of the following criteria according to their self-reported medical history:
  • American Society of Anesthesiologists (ASA) 1: A normal healthy patient. Example: Fit, nonobese (BMI under 30), a nonsmoking patient with good exercise tolerance.
  • ASA 2: A patient with mild systemic disease. Example: Patient with no functional limitations and a well-controlled disease (eg, treated hypertension, obesity with BMI under 35, frequent social drinker, but is nonsmoking).

Exclusion Criteria

  • Age <18 years; 36-59 years
  • Person with active psychiatric disorders, especially schizophrenia
  • Person who is deaf or blind
View full record on ClinicalTrials.gov →

Data sourced from ClinicalTrials.gov (NCT05583903). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication.

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