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Early Phase 1 Completed N=50 Basic Science

Evaluation of Prototype for Simulation for Environmental Exposure Education (SE3)

Effect of Game in Increasing Environmental Health Literacy
Source: ClinicalTrials.gov NCT05875467 ↗
Enrolled (actual)
50
Serious AEs
0.0%
Results posted
Mar 2025
Primary outcomePrimary: Change in Environmental Health Indoor Air Pollution Knowledge Score — 1.38 score on a scale — p=.042

Summary

The goal of this clinical trial is to test a prototype of a new educational game about environmental health literacy with middle school age youth. The main questions it aims to answer are: * Does playing the game increase knowledge about environmental health? * Does playing the game improve environmental health literacy? * Does playing the game increase interest and confidence in science? Participants will be asked to: * Take a survey at the beginning of the study * Play the game for a minimum of 50 minutes * Take a survey at the end of the study

Outcome Measures

OutcomeResultp-value
PRIMARY
Change in Environmental Health Indoor Air Pollution Knowledge Score
1.38 .042 sig
SECONDARY
Change in Environmental Health Mitigation Knowledge Score
4.85 .928
SECONDARY
Change in Environmental Health Interest Score
.932 .022 sig
SECONDARY
Change in Science Interest and Confidence Score
1.64 .004 sig

Eligibility Criteria

Inclusion Criteria

  • In middle school.
  • Ability to use a mobile tablet.
  • Have access to wifi in location of intervention implementation.
  • Reside in the geographic areas of implementation: California, Michigan, Florida

Exclusion Criteria

  • Age not within middle school range.
View full record on ClinicalTrials.gov →

Data sourced from ClinicalTrials.gov (NCT05875467). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication. Informational only — not medical advice.

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