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Early Phase 1 N=9 Other

Virtual Reality Exercise in a Community Highschool for Children With Disabilities

Disability Physical · Developmental Disability · Physical Inactivity

Enrolled (actual)
9
Serious AEs
0.0%
Results posted
Mar 2025
Primary outcome: Primary: Attendance — 84.4; 31.9 percentage of total sessions attended

Study Design & Population

Study type
Interventional
Phase
Early Phase 1
Interventions
Virtual reality exercise (Behavioral)
Age
Pediatric, Adult · 13+ yrs
Sex
All
Sponsor
University of Alabama at Birmingham
Primary completion
May 2024

Outcome Measures

OutcomeResultp-value
PRIMARY
Attendance
84.4; 31.9
PRIMARY
Move Minutes
18; 17.25
SECONDARY
Walking Endurance
424.61; 473.89; 442.55; 501.06
SECONDARY
Hand Grip Strength
24.2; 25.8; 26.3; 27.3; 23.7; 24.2

Summary

The purpose of this study is to work with a community engagement group to develop and pilot a protocol for a virtual reality exergaming program for children with special needs at a high school.

Eligibility Criteria

Inclusion Criteria

  • Enrolled in school special physical education or self-reported disability
  • Note from physician permitting participation in moderate intensity exercise or cleared for sport participation through physical examination that was on file by the school
  • Ability to communicate in English (or a caregiver)

Exclusion Criteria

  • Complete blindness or deafness
  • Condition that may make participation unsafe
View full record on ClinicalTrials.gov →

Data sourced from ClinicalTrials.gov (NCT05935982). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication.

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