Early Phase 1
N=9
Virtual Reality Exercise in a Community Highschool for Children With Disabilities
Disability Physical · Developmental Disability · Physical Inactivity
Bottom Line
View on ClinicalTrials.gov: NCT05935982 ↗Enrolled (actual)
9
Serious AEs
0.0%
Results posted
Mar 2025
Primary outcome: Primary: Attendance — 84.4; 31.9 percentage of total sessions attended
Study Design & Population
- Study type
- Interventional
- Phase
- Early Phase 1
- Interventions
- Virtual reality exercise (Behavioral)
- Age
- Pediatric, Adult · 13+ yrs
- Sex
- All
- Sponsor
- University of Alabama at Birmingham
- Primary completion
- May 2024
Outcome Measures
| Outcome | Result | p-value |
|---|---|---|
| PRIMARY Attendance |
84.4; 31.9 | — |
| PRIMARY Move Minutes |
18; 17.25 | — |
| SECONDARY Walking Endurance |
424.61; 473.89; 442.55; 501.06 | — |
| SECONDARY Hand Grip Strength |
24.2; 25.8; 26.3; 27.3; 23.7; 24.2 | — |
Summary
The purpose of this study is to work with a community engagement group to develop and pilot a protocol for a virtual reality exergaming program for children with special needs at a high school.
Eligibility Criteria
Inclusion Criteria
- Enrolled in school special physical education or self-reported disability
- Note from physician permitting participation in moderate intensity exercise or cleared for sport participation through physical examination that was on file by the school
- Ability to communicate in English (or a caregiver)
Exclusion Criteria
- Complete blindness or deafness
- Condition that may make participation unsafe
Data sourced from ClinicalTrials.gov (NCT05935982). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication.