Imagine a child sitting in a hospital waiting room, scared of the laser treatment ahead. Researchers wanted to know if a special video game could change that fear. They are testing a new tool called VR-PAT, which stands for Virtual Reality Pain Alleviation Therapeutic. This is a game designed to distract the mind and reduce the feeling of pain. The study is happening at a pediatric hospital in the midwestern United States. Forty children who needed laser therapy agreed to try it. They will play the game on a headset while getting their treatment, then switch to a plain screen for the next visit. This setup lets them compare how they feel with the game versus without it. The team is looking closely at pain levels, anxiety, and how well the game works for kids. They are also watching for any side effects like feeling dizzy or sick from the screen. So far, no serious problems have been reported, and the children have tolerated the process well. However, the full analysis of the data is still in progress. The researchers plan to share their final answers in June 2026. Until then, this project serves as a pilot to see if a big, multi-site study is worth doing. If this game works, it could become a standard way to help children feel safer and more comfortable during medical care.
Pilot RCT protocol assesses VR-PAT game versus dark screen for pain and anxiety in pediatric laser therapyA new game might help children feel less pain during laser treatments
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This study is a pilot feasibility randomized clinical trial protocol conducted in an outpatient setting at a pediatric hospital in the midwestern United States. The study population consists of pediatric patients requiring outpatient laser therapy, with n=44 recruited and n=40 completing both visits. The intervention involves a Virtual Reality Pain Alleviation Therapeutic (VR-PAT) game, compared against a headset with a dark screen in a crossover design across two laser visits.
The primary outcome measures the difference in self-reported pain and anxiety between the two interventions. Secondary outcomes include simulator sickness symptoms, experience playing the game, feasibility outcomes such as the proportion eligible, consent, completion of both visits, and adverse events, as well as composite scores of pain score and pain medication and changes in mYPAS scores. Specific adverse event details are not reported, and serious adverse events, discontinuations, and tolerability are not reported.
Data analysis is currently in progress, and final results are planned for June 2026. The study is funded in January 2023. This pilot aims to inform a large-scale, multisite study. Causality is assessed via the randomized design, but efficacy cannot be overstated as results are not yet available. Long-term outcomes should not be inferred from this pilot feasibility data.