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Technology Assisted Interventions Improve Gait and Balance in Children with Cerebral PalsyTechnology Assisted Training Improves Mobility for Children with Cerebral Palsy

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Key Takeaway
RAGT and VR significantly improve gait, balance, and gross motor function in children with cerebral palsy.

This meta-analysis evaluated the efficacy of emerging technologies, specifically robot-assisted gait training (RAGT) and virtual reality (VR), compared to conventional rehabilitation in children with cerebral palsy. The study analyzed outcomes across several functional metrics, including walking speed, balance, and gross motor skills.

Results indicated significant improvements in gait and mobility. Patients using technology-assisted interventions showed superior performance in the 10-Meter Walk Test, 6-Minute Walk Test, and Timed Up and Go Test. Additionally, significant improvements were noted in the Gross Motor Function Measure for both dimensions D and E.

VR specifically contributed to enhanced balance scores on the Pediatric Balance Scale. Furthermore, a reduction in upper-limb spasticity was observed using the Modified Ashworth Scale. While immediate improvements in upper-limb tasks were not noted in some questionnaires, significant gains were observed after at least six weeks of intervention.

While evidence certainty varied from high to very low, the data suggests that RAGT and VR provide distinct advantages for gait and balance respectively. These technologies offer a viable supplement to traditional therapy to improve overall motor outcomes in pediatric populations.

How this fits prior evidence

This meta-analysis extends prior evidence regarding cerebral palsy management. While prior findings indicated that home-based physical exercise improves aerobic capacity in children with cerebral palsy, it did not significantly improve functional capacity. This new data suggests that technology-assisted interventions like RAGT and VR provide specific improvements in gait, mobility, and balance, addressing the functional gaps noted in previous evidence.

A review of data from 1,812 children with cerebral palsy looked at how modern technology impacts physical therapy. The study compared traditional rehabilitation methods against emerging tools, specifically robot-assisted gait training (RAGT) and virtual reality (VR).

The results showed that children using these technologies saw improvements in several areas. These included walking speed, walking endurance, and balance. Specifically, the data showed improvements in the 10-Meter Walk Test, the 6-Minute Walk Test, and the Timed Up and Go Test. The study also noted improvements in gross motor functions and a decrease in upper-limb muscle stiffness.

While these results are promising, the level of certainty for the findings varied significantly. Some evidence was very strong, while other parts were less certain. Because the evidence is mixed in quality, these findings are not yet ready to change standard medical practice. Talk to a doctor to see if these specific technologies are right for a child's unique needs.

What this means for you:
Technology-assisted tools like robots and virtual reality show promise for improving mobility in children with CP.

Common questions

What specific improvements were seen with these technologies?

Children using robot-assisted gait training and virtual reality showed improvements in walking speed, endurance, and balance. The study specifically noted improvements in the 10-Meter Walk Test, 6-Minute Walk Test, and Timed Up and Go Test. There were also improvements in gross motor functions and a decrease in upper-limb spasticity.

How does virtual reality compare to robot-assisted training?

The study found that different technologies offered different benefits. Robot-assisted gait training (RAGT) was specifically linked to better gait outcomes, while virtual reality (VR) was linked to better balance outcomes for children with cerebral palsy.

Is the evidence for these treatments very strong?

The certainty of the evidence varied from high to very low. Because the quality of the data is mixed, more high-quality trials with longer follow-up periods are needed before these findings can be fully confirmed for standard care.

Study Details

Study typeMeta analysis
EvidenceLevel 1
PublishedSep 2026
View Original Abstract ↓
IntroductionRobot-assisted gait training (RAGT), virtual reality (VR), and other emerging technology-assisted interventions are increasingly used in pediatric neurorehabilitation, but their effects across functional domains and follow-up periods in children with cerebral palsy (CP) remain unclear.MethodsPubMed, Embase, the Cochrane Library, and Web of Science were searched from inception to February 23, 2026. Randomized controlled trials (RCTs) comparing these interventions with conventional rehabilitation in children with CP were included. Two reviewers independently screened studies, extracted data, and assessed risk of bias using the revised Cochrane Risk of Bias tool (RoB 2). Random-effects meta-analyses generated mean differences (MDs) with 95% confidence intervals (CIs). Subgroup analyses examined technology type and follow-up duration. The certainty of evidence for each outcome was assessed using the Grading of Recommendations Assessment, Development and Evaluation (GRADE) approach.ResultsForty-six RCTs involving 1,812 children were included. Emerging technology-assisted interventions improved performance on the 10-Meter Walk Test (10MWT; MD = −2.83, 95% CI −4.39 to −1.27), 6-Minute Walk Test (6MWT; MD = 43.56, 95% CI 25.55 to 61.57), Timed Up and Go Test (TUG; MD = −2.17, 95% CI −3.60 to −0.75), Pediatric Balance Scale (PBS; MD = 5.21, 95% CI 4.06 to 6.37), Gross Motor Function Measure (GMFM) dimension D (MD = 3.99, 95% CI 1.61 to 6.37), and GMFM dimension E (MD = 8.90, 95% CI 5.18 to 12.62). RAGT favored gait outcomes, whereas VR favored balance outcomes. Upper-limb spasticity measured by the Modified Ashworth Scale (MAS) decreased (MD = −0.40, 95% CI −0.59 to −0.21). ABILHAND-Kids questionnaire scores showed no immediate improvement (MD = 2.00, 95% CI −1.01 to 5.01) but improved at ≥6 weeks (MD = 2.54, 95% CI 0.41 to 4.66). Most gains were immediate; only balance and manual ability remained significant at longer follow-up.ConclusionEmerging technology-assisted rehabilitation improves gait, mobility, balance, gross motor function, and upper-limb outcomes in children with CP. RAGT and VR show domain-specific advantages. Evidence certainty ranged from high to very low, and further high-quality RCTs with extended follow-up are needed.Systematic review registrationhttps://www.crd.york.ac.uk/PROSPERO/view/CRD420251157757, Identifier CRD420251157757.
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