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Non-immersive VR-supplemented rehabilitation improves cognition in older orthopedic inpatients versus standard therapy

Non-immersive VR-supplemented rehabilitation improves cognition in older orthopedic inpatients versu…
Photo by Navy Medicine / Unsplash
Key Takeaway
Consider nIVR-supplemented rehabilitation as an engaging adjunct that may enhance short-term cognition in older orthopedic inpatients.

This randomized study evaluated whether supplementing conventional exercise-based rehabilitation with non-immersive virtual reality (nIVR) physical activity would yield additional cognitive benefit in orthopedic inpatients. Forty-eight patients with lower limb joint dysfunctions (mean age 69.9 ± 4.8 years) undergoing a three-week inpatient rehabilitation program were randomly assigned to a control group (n = 24) receiving standard kinesiotherapy and physical therapy, or an experimental group (n = 24) receiving the same standard therapy plus three 30-minute nIVR-based physical activity sessions per week using interactive applications.

Cognitive function was assessed before and after the intervention with the Addenbrooke's Cognitive Examination III (ACE-III), using version A at baseline and version B post-intervention. Intensity of nIVR-based activity was monitored via heart rate telemetry, and perceived enjoyment was quantified with the Physical Activity Enjoyment Scale (PACES).

A significant improvement in overall cognitive performance was observed only in the experimental group (p < 0.004, d = -0.643), with significant gains in attention (p = 0.004) and verbal fluency (p = 0.039). Patients receiving conventional rehabilitation alone demonstrated no statistically significant pro-cognitive effects. The intensity of nIVR-based activity corresponded to a moderate level or close to its upper limit, and participants reported high enjoyment of this form of exercise.

The abstract does not report adverse events, tolerability outcomes, discontinuations, post-discharge follow-up, funding, or conflicts of interest. Principal limitations evident from the design include a small single-center sample, a short three-week intervention window, absence of reported long-term follow-up, and use of alternate ACE-III versions for pre/post testing. Findings support nIVR-assisted exercise as a feasible, engaging adjunct to rehabilitation in this population, but broader clinical relevance and durability of cognitive gains remain to be established.

Study Details

Study typeRct
Sample sizen = 24
EvidenceLevel 2
Follow-up57.6 mo
PublishedJan 2026
View Original Abstract ↓
OBJECTIVE: This study evaluated the effects of exercise-based rehabilitation on cognitive functions in orthopedic patients and compared conventional rehabilitation with a protocol supplemented by physical activity (PA) performed in a non-immersive virtual reality (nIVR) environment. MATERIALS AND METHODS: A three-week exercise-based intervention was conducted among 48 orthopedic patients with lower limb joint dysfunctions (mean age 69.9 ± 4.8 years) hospitalized at the AccessMedica Rehabilitation Center. Participants were randomly assigned to two groups: the control group (CG; n = 24), which completed a standard kinesiotherapy and physical therapy program, and the experimental group (EG; n = 24), which, in addition to standard therapy, participated in three 30-minute nIVR-based PA sessions per week using interactive applications. Cognitive functions were assessed using the Addenbrooke's Cognitive Examination III (ACE-III)-version A before and version B after the intervention. The intensity of nIVR-based PA was monitored by heart rate telemetry, and participants' perceived enjoyment was assessed using the Physical Activity Enjoyment Scale (PACES). RESULTS: A significant improvement in overall cognitive performance was observed only in the EG following the intervention (p < 0.004, d = -0.643). Significant enhancements were found in attention (p = 0.004) and verbal fluency (p = 0.039). In contrast, patients undergoing conventional rehabilitation demonstrated no statistically significant pro-cognitive effects. The intensity of nIVR-based PA corresponded to a moderate level or close to its upper limit, and participants reported high enjoyment of this form of exercise. CONCLUSION: Supplementing conventional exercise-based rehabilitation with VR-supported physical activity sessions yields superior outcomes in attention and verbal fluency as well as higher overall cognitive results compared to standard rehabilitation programs. Moreover, VR-assisted exercise therapy is perceived by orthopedic patients as highly engaging, while its exercise intensity remains within the range recommended for health benefits in both physical and psychological domains.
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