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N/A Completed N=46 Randomized Single-blind Prevention

Gaming Technology to Encourage Healthy Weight and Activity in Youth

Source: ClinicalTrials.gov NCT02560493 ↗
Enrolled (actual)
46
Serious AEs
0.0%
Results posted
Aug 2019
Primary outcomePrimary: Changes in Body Mass Index Z-score (BMIz) Compared to a Control Group — 0.02; -0.06 z-score

Summary

The goal of the proposed randomized controlled trial is to test the efficacy of exergaming (i.e. video gaming that involves physical activity) to reduce adiposity in overweight and obese children.

Outcome Measures

OutcomeResultp-value
PRIMARY
Changes in Body Mass Index Z-score (BMIz) Compared to a Control Group
0.02; -0.06
SECONDARY
Changes in Body Fat
1.7; 0.8
SECONDARY
Changes in Systolic Blood Pressure
10.9; -5.0
SECONDARY
Changes in Diastolic Blood Pressure
8.3; -7.4
SECONDARY
Changes in Total Cholesterol
6.7; -7.1
SECONDARY
Changes in Fasting Glucose
0.4; 0.5
SECONDARY
Changes in Physical Activity
-7.8; 3.6
SECONDARY
Changes in Diet
269.5; -297.2

Eligibility Criteria

Inclusion Criteria

  • BMI percentile > or equal to 85 on the CDC growth chart
  • Participating household has a high-speed internet connection
  • At least 1 family member or friend who is willing to exergame in the home with the participant for 3 hours/week

Exclusion Criteria

  • Pregnant
  • Impairments that prevent normal ambulation
  • Previous history, or current symptoms of, cardiovascular disease, musculoskeletal injury, or epileptic seizures
View full record on ClinicalTrials.gov →

Data sourced from ClinicalTrials.gov (NCT02560493). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication. Informational only — not medical advice.

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