N/A
Completed N=46
Gaming Technology to Encourage Healthy Weight and Activity in Youth
Source: ClinicalTrials.gov NCT02560493 ↗Enrolled (actual)
46
Serious AEs
0.0%
Results posted
Aug 2019
Primary outcomePrimary: Changes in Body Mass Index Z-score (BMIz) Compared to a Control Group — 0.02; -0.06 z-score
Summary
The goal of the proposed randomized controlled trial is to test the efficacy of exergaming (i.e. video gaming that involves physical activity) to reduce adiposity in overweight and obese children.
Outcome Measures
| Outcome | Result | p-value |
|---|---|---|
| PRIMARY Changes in Body Mass Index Z-score (BMIz) Compared to a Control Group |
0.02; -0.06 | — |
| SECONDARY Changes in Body Fat |
1.7; 0.8 | — |
| SECONDARY Changes in Systolic Blood Pressure |
10.9; -5.0 | — |
| SECONDARY Changes in Diastolic Blood Pressure |
8.3; -7.4 | — |
| SECONDARY Changes in Total Cholesterol |
6.7; -7.1 | — |
| SECONDARY Changes in Fasting Glucose |
0.4; 0.5 | — |
| SECONDARY Changes in Physical Activity |
-7.8; 3.6 | — |
| SECONDARY Changes in Diet |
269.5; -297.2 | — |
Eligibility Criteria
Inclusion Criteria
- BMI percentile > or equal to 85 on the CDC growth chart
- Participating household has a high-speed internet connection
- At least 1 family member or friend who is willing to exergame in the home with the participant for 3 hours/week
Exclusion Criteria
- Pregnant
- Impairments that prevent normal ambulation
- Previous history, or current symptoms of, cardiovascular disease, musculoskeletal injury, or epileptic seizures
Data sourced from ClinicalTrials.gov (NCT02560493). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication. Informational only — not medical advice.