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N/A N=103 Randomized Single-blind Treatment

Virtual Reality for Pain Management Study

Pain, Acute

Enrolled (actual)
103
Serious AEs
0.0%
Results posted
Jun 2021
Primary outcome: Primary: Post-Treatment Pain Questionnaire — 3.03; 2.77; 6.37 score on a scale

Study Design & Population

Study type
Interventional
Phase
N/A
Interventions
Live-Action 360° Video Virtual Reality (Device); CGI 360° Video Virtual Reality (Device)
Age
Adult, Older Adult · 18+ yrs
Sex
All
Sponsor
University of Texas at Austin
Primary completion
Jul 2018

Outcome Measures

OutcomeResultp-value
PRIMARY
Post-Treatment Pain Questionnaire
3.03; 2.77; 6.37
SECONDARY
Follow-Up Pain Questionnaire
4.2; 4.14; 3.7
SECONDARY
Presence Inventory
35.06; 25.62; 25.79; 22.18; 1.09; 2
SECONDARY
Absorption Survey
104.32; 96.2
SECONDARY
Present Mood Questionnaire
.7; .85; 2.25; 1.24; 1.21; 2.25
SECONDARY
Attitudes Toward the Experience Survey
74.35; 67.51

Summary

Virtual Reality (VR) is one non-pharmacological method that has shown promise as an effective means of decreasing pain levels following treatment, and for significant periods of time. Additionally, neurobiology studies of VR have demonstrated a decrease in brain activity associated with pain. While VR is clearly a promising, drug-free option for pain treatment, existing VR systems are expensive and use unconvincing graphics. Recent advances in VR technology (i.e., improved realism and immersion using 360-degree 3D technology and more affordable delivery systems) allow the development of more realistic and more cost-effective applications. Capitalizing on these advances and the investigators' experiences with VR intervention development and evaluation, the current study will test a state-of-the-art VR experience in pain management intervention (Live-Action 360° Video Virtual Reality(VVR)) and compare it to established standard computer generated imagery (CGI) 360° VVR content for pain management intervention in a medical setting. The participant's participation will help the investigators determine which VR intervention is most effective in reducing acute pain in hospital patients.

Eligibility Criteria

Inclusion Criteria

  • Between the ages of 18 and 65
  • Reports experiencing current pain not typical of day-to-day experience during Pre-Treatment Pain Questionnaire at the onset of study visit by answering "Yes" to the first question of the questionnaire. There is no specific threshold of how much pain the participant must be in to be eligible for this study. The participant must be experiencing current pain that is not related to day-to-day, normal experiences (such as minor headaches, sprains, and toothaches).
  • Scores a 15 on the Glasgow Coma Scale and a 7 or above on the abbreviated Mini Mental Status Exam.
  • Patient in the acute and critical palliative care units, post surgical units, or acute care orthopedic units at University Medical Center Brackenridge in Austin, TX.
  • Willing and able to provide informed consent and participate in the study visit and study follow-up questionnaire.

Exclusion Criteria

  • Hearing or visually impaired where participant cannot use the Samsung Gear VR.
  • Does not report experiencing current pain during Pre-Treatment Pain Questionnaire at the onset of study visit.
  • Scores below a 15 on the Glasgow Coma Scale and/or below a 7 on the abbreviated Mini Mental Status Exam
  • Limited mental competency and the inability to give informed, voluntary, written consent to participate.
View full record on ClinicalTrials.gov →

Data sourced from ClinicalTrials.gov (NCT02997085). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication.

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