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N/A Completed N=602 Randomized Double-blind Health Services Research

Social Incentives To Encourage Physical Activity and Understand Predictors

Source: ClinicalTrials.gov NCT03311230 ↗
Enrolled (actual)
602
Serious AEs
0.0%
Results posted
Feb 2020
Primary outcomePrimary: Change in Mean Daily Steps — 6162; 6975; 7237; 6814 Steps/Day

Summary

This study tests the effectiveness of three social incentive-based gamification interventions to increase physical activity using a 24-week intervention period with a 12-week follow-up.

Outcome Measures

OutcomeResultp-value
PRIMARY
Change in Mean Daily Steps
5899; 6432; 6592; 6038
SECONDARY
Change in Mean Daily Steps
5899; 6432; 6592; 6038
SECONDARY
Proportion of Participant-days That Step Goals Are Achieved
0.23; 0.28; 0.30; 0.26

Eligibility Criteria

Inclusion Criteria

  • Age 18 years or older;
  • ability to read and provide informed consent to participate in the study;
  • Self-reported body mass index (BMI) of 25 or greater.
  • Smartphone or tablet compatible with application for the wearable activity tracking device.

Exclusion Criteria

  • Conditions that would make participation infeasible such as inability to provide informed consent, illiteracy or inability to speak, read, and write English;
  • conditions that would make participation unsafe such as pregnancy or being told by a physician not to exercise;
  • already enrolled in another study targeting physical activity;
  • any other medical conditions or reasons he or she is unable to participate in a physical activity study for 36 weeks.
View full record on ClinicalTrials.gov →

Data sourced from ClinicalTrials.gov (NCT03311230). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication. Informational only — not medical advice.

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