Mode
Text Size
Log in / Sign up
N/A N=27 Randomized Double-blind Other

VR-based EF Rehabilitation for Pediatric TBI

Traumatic Brain Injury

Enrolled (actual)
27
Serious AEs
0.0%
Results posted
Sep 2021
Primary outcome: Primary: Level of Simulator Sickness [Feasibility and Safety] — 0.16; 0.03 score on a scale

Study Design & Population

Study type
Interventional
Phase
N/A
Interventions
VR Executive Functions Training (Behavioral); VR Placebo Game (Behavioral)
Age
Pediatric · 7+ yrs
Sex
All
Sponsor
University of Massachusetts, Lowell
Primary completion
Aug 2020

Outcome Measures

OutcomeResultp-value
PRIMARY
Level of Simulator Sickness [Feasibility and Safety]
0.16; 0.03
PRIMARY
Level of Physical Fatigability [Feasibility and Safety]
6.25; 11.50
PRIMARY
Perceived Virtual Reality Experience [Feasibility]
3.75; 4

Summary

Childhood traumatic brain injury (TBI) poses significant impairment in children's executive functions (EFs) for moderate to severe injuries, yet interventions specifically designed for children's EF rehabilitation post-TBI and rigorous clinical trials to establish the safety and efficacy of such interventions remain unavailable. In this study, the investigators will conduct a small-scale pilot randomized clinical trial to evaluate the safety and preliminary efficacy of a novel virtual reality (VR)-based training program for EF rehabilitation for mild complicated to severe childhood TBI. Knowledge from this research will provide empirical evidence for a larger-scale RCT after the conclusion of this pilot study, with the aim to improve the long-term health and quality of life in children with TBI, as well as promote efficiency and effectiveness of future psychological rehabilitation for children with TBI.

Eligibility Criteria

Inclusion Criteria

  • diagnosed with TBI
  • between 7 to 17 years old (inclusive)
  • lowest post-resuscitation Glasgow Coma Scale (GCS)=13-15 combined with trauma-related abnormalities on neuroimaging or a depressed skull fracture (complicated mild TBI, CDC/NIH definition), GCS=9-12 (moderate TBI, CDC/NIH definition), and GCS=3-8 (severe TBI, CDC/NIH definition)
  • fluent in English-based communication
  • currently score <28 on the Agitated Behavior Scale (ABS), indicating mild to no agitation.

Exclusion Criteria

  • severe physical/visual/cognitive comorbidities secondary to TBI that prevent proper utilization of a VR-based game and valid administration of the study measures
  • premorbid neurological disorder or neurodevelopmental issues prior to injury that prevent proper utilization of a VR-based game and valid administration of the study measures
  • patients who are restricted from using electronic gaming devices.
View full record on ClinicalTrials.gov →

Data sourced from ClinicalTrials.gov (NCT03611062). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication.

Back to search