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N/A N=33 Randomized Double-blind Treatment

Utilizing Gaming Mechanics to Optimize Telerehabilitation Adherence in Persons With Stroke

Stroke

Enrolled (actual)
33
Serious AEs
0.0%
Results posted
Sep 2024
Primary outcome: Primary: Total Intervention Time — 966; 680 Minutes — p=.182

Study Design & Population

Study type
Interventional
Phase
N/A
Interventions
Home Telerehabilitation using HoVRS (Behavioral)
Age
Adult, Older Adult · 40+ yrs
Sex
All
Sponsor
Rutgers, The State University of New Jersey
Primary completion
Jul 2023

Outcome Measures

OutcomeResultp-value
PRIMARY
Total Intervention Time
966; 680 .182
PRIMARY
Upper Extremity Fugl Meyer Assessment
5.23; 6.4 .296
PRIMARY
Intrinsic Motivation Inventory
5.62; 4.22 .483
SECONDARY
Average Intervention Time Per Intervention Day
20.9; 20.9 .995
SECONDARY
Action Research Arm Test
5.62; 3.47 .220
SECONDARY
Box and Blocks Test
3.7; 2.9 .538

Summary

This trial studies the impact of motivational strategies designed by the gaming industry on adherence to a home tele-rehabilitation program designed to improve hand function in persons with stroke. A growing literature suggests that the extended practice of challenging hand tasks can produce measurable changes in hand function in persons with stroke. Current health care delivery systems do not support this volume of directly supervised rehabilitation, making it necessary for patients to perform a substantial amount of activity at home, unsupervised. Unfortunately, adherence to unsupervised home exercise regimens is quite poor in this population. The investigator's goal is to assess the impact of several well-established game design strategies: 1) Scaffolded increases in game difficulty 2) In-game rewards 3) Quests with enhanced narrative. The investigator's will utilize these enhancements to study their impact on motivation to perform a tele-rehabilitation- based home exercise program, adherence to the program and changes in hand function. The proposed study will utilize a system of novel rehabilitation technologies designed to facilitate home exercise performance. Subjects will perform 3 simulated rehabilitation activities supported by a passive exoskeleton, an infrared camera and software that will allow subjects to exercise at home. The investigator's will investigate: 1) Differences in measures of motivation elicited by motivationally enhanced simulations and un-enhanced control versions.2) The impact of motivational enhancements on actual adherence to a tele-rehabilitation program in persons with stroke and 3) The impact of motivational enhancement on improvements in hand function achieved by these subjects. This proposal will address a critical gap in modern rehabilitation - adherence to autonomous rehabilitation programs. Patient participation in unsupervised rehabilitation is one of the assumptions underpinning our health care system. This said, no data collected to date supports that adherence is acceptable. The technology and methodology in this proposal are an important step towards leveraging extensive research and development done by the computer gaming industry into improved rehabilitation practice.

Eligibility Criteria

Inclusion Criteria

  • unilateral stroke
  • score of 22 or greater on the Montreal Cognitive Assesment
  • Score of 1 or better on extinction and inattention portion of NIH Stroke Scale
  • Fugl-Meyer (FM) between 36-58/66 (
  • Score of 1 or better on language portion of NIHSS
  • intact cutaneous sensation (ability to detect <4.17 Newton stimulation using Semmes-Weinstein nylon filaments)

Exclusion Criteria

Orthopedic issues that would limit the ability to perform regular upper extremity activity

View full record on ClinicalTrials.gov →

Data sourced from ClinicalTrials.gov (NCT03985761). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication.

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