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N/A N=33 Prevention

A Digital Intervention to Prevent Initiation of Opioid Misuse in Adolescents in School-based Health Centers

Opioid Misuse

Enrolled (actual)
33
Serious AEs
0.0%
Results posted
Jul 2022
Primary outcome: Primary: Knowledge Questions — 100 Percentage of Questions Correct

Study Design & Population

Study type
Interventional
Phase
N/A
Interventions
PlaySmart (Behavioral); PlaySmart Storyline (Behavioral); Play Smart Mini-Game (Behavioral)
Age
Pediatric, Adult · 16+ yrs
Sex
All
Sponsor
Yale University
Primary completion
Aug 2021

Outcome Measures

OutcomeResultp-value
PRIMARY
Knowledge Questions
100
PRIMARY
Perception of Risk of Harm
1
PRIMARY
Gameplay Experience
3.33; 2.67; 2; 4.67; 3; 3.33
PRIMARY
Beta Test a Storyline of PlaySmart Game
4; 4; 4; 4; 4; 4
PRIMARY
Beta Test PlaySmart Risk Sense Mini Game
3
PRIMARY
Beta Test PlaySmart Full Game: Character Development Focus
3

Summary

This study's specific aims were to: develop a digital intervention as a prevention intervention through focus groups with 40 youth; pilot-test the developed digital intervention with 30 adolescents, using methods from the investigator's prior research; develop implementation strategies and partners through focus groups with 50 School Based Health Alliance affiliates and 30 adolescents from an Advisory Council.

Eligibility Criteria

Inclusion Criteria

  • Adolescent participants must attend high school that has a school-based health center, to participate in pilot testing

Exclusion Criteria

  • Failure to meet Inclusion Criteria
View full record on ClinicalTrials.gov →

Data sourced from ClinicalTrials.gov (NCT04109599). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication.

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