N/A
N=156
Ice Immersion Using Virtual Reality & Augmented Reality
Pain, Neuropathic · Pain, Acute
Bottom Line
View on ClinicalTrials.gov: NCT04196686 ↗Enrolled (actual)
156
Serious AEs
0.0%
Results posted
Mar 2022
Primary outcome: Primary: VR Effect on Pain Tolerence — 135; 158 seconds — p=<0.001
Study Design & Population
- Study type
- Interventional
- Phase
- N/A
- Interventions
- VR/AR (Device); Ice Bath (Other)
- Age
- Adult, Older Adult · 18+ yrs
- Sex
- All
- Sponsor
- Stanford University
- Primary completion
- Mar 2021
Outcome Measures
| Outcome | Result | p-value |
|---|---|---|
| PRIMARY VR Effect on Pain Tolerence |
135; 158 | <0.001 sig |
| SECONDARY VR's Effect on Perceived Pain Intensity |
2.1; 2.0; 4.9; 4.4; 6.0; 5.5 | 0.200 |
| SECONDARY Skin Conductance Response Density (SCRD) |
0.10; 0.09 | 0.047 sig |
Summary
The purpose of this study is to evaluate the effectiveness of different technologies, Virtual Reality and Augmented Reality with modifications as passive content, active content, cognitive load modulation, and positive encouragement coaching to increase the pain threshold as assessed by immersing a hand in ice water.
Eligibility Criteria
Inclusion Criteria
- Greater than 18 years of age
- English speaking
- Hearing intact
Exclusion Criteria
- Patients who do not consent
- Currently taking beta blockers or other chronotropic heart medication(s)
- Have a history of severe motion sickness
- Currently have nausea
- Currently experiencing seizures
- Are clinically unstable
- Have taken pain medications in the last 12 hours
Data sourced from ClinicalTrials.gov (NCT04196686). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication.