N/A
N=1,001
The Effects of Videogames on Depression Symptoms and Brain Dynamics
Major Depressive Disorder
Bottom Line
View on ClinicalTrials.gov: NCT05426265 ↗Enrolled (actual)
1,001
Serious AEs
0.0%
Results posted
Apr 2026
Primary outcome: Primary: PHQ-9 Total Change From Baseline to Posttreatment: Experimental Group vs. Treatment as Usual Group — -1.941; -0.803 adjusted score change — p=0.0000022
Study Design & Population
- Study type
- Interventional
- Phase
- N/A
- Interventions
- MEL-T01 (Device); MEL-S01 (Device)
- Age
- Adult, Older Adult · 18+ yrs
- Sex
- All
- Sponsor
- Aalto University
- Primary completion
- Aug 2024
Outcome Measures
| Outcome | Result | p-value |
|---|---|---|
| PRIMARY PHQ-9 Total Change From Baseline to Posttreatment: Experimental Group vs. Treatment as Usual Group |
-1.941; -0.803 | 0.0000022 sig |
| PRIMARY PHQ-9 Total Change From Baseline to Posttreatment: Active Comparator Group vs. Treatment as Usual Group |
-1.429; -0.803 | 0.006 sig |
| PRIMARY PHQ-9 Total Change From Baseline to Posttreatment: Experimental Group vs. Active Comparator Group |
-1.941; -1.429 | 0.045 sig |
| SECONDARY QIDS Total Change From Baseline to Posttreatment |
-1.810; -1.286; -0.688 | 0.012 sig |
| SECONDARY RRS (Short Version) Total Change From Baseline to Posttreatment |
-1.073; -0.671; -0.904 | 0.048 sig |
| SECONDARY GAD-7 Total Change From Baseline to Posttreatment |
-1.168; -0.706; -0.335 | 0.055 |
| SECONDARY SDS Total Change From Baseline to Posttreatment |
-1.663; -1.041; -0.272 | 0.071 |
| SECONDARY PVSS Total Change From Baseline to Posttreatment |
6.524; 6.952; -0.426 | 0.599 |
| SECONDARY WHO-5 Total Change From Baseline to Posttreatment |
1.148; 1.203; 0.156 | 0.603 |
| SECONDARY Correlation Between PHQ-9 Total Change and Playing Time in Group MEL-T01 |
-0.126 | 0.696 |
| SECONDARY Correlation Between PHQ-9 Total Change and Playing Time in Group MEL-S01 |
-0.300 | 0.333 |
| SECONDARY Correlation Between PHQ-9 Total Change and IEQ in Group MEL-T01 |
-0.680 | 0.043 sig |
| SECONDARY Correlation Between PHQ-9 Total Change and IEQ in Group MEL-S01 |
-0.705 | 0.032 sig |
Summary
The purpose of the study is to evaluate the effects of a game-based digital-therapeutics (DTx) medical software device on the symptoms of depression in adults with confirmed major depressive disorder.
Eligibility Criteria
Inclusion Criteria
- Between 18-65 year-old
- Suffering from major depressive disorder
- Have an ongoing mental health treatment contact to basic healthcare, specialised healthcare, student healthcare or occupational healthcare
- Has sufficient eyesight with or without prescription
- Has a Windows computer with internet connection and mouse
- Has email and phone number
Exclusion Criteria
- They have threat of self-harm
- They have addiction to digital games
- They have psychotic disorders
- They are pregnant or breastfeeding
- They have impaired ability in decision making
- They are prisoner or forensic subject
- They have neurological disorders such as epilepsy or brain injury
Data sourced from ClinicalTrials.gov (NCT05426265). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication.