N/A
N=34
Immersive Technology and Virtual Reality as a Health Support Tool in a Residence for the Elderly
Aging Well
Bottom Line
View on ClinicalTrials.gov: NCT06117319 ↗Enrolled (actual)
34
Serious AEs
0.0%
Results posted
Aug 2025
Primary outcome: Primary: Learning of Virtual Reality Tasks — 2.13; 2.17; 2.22; 2.22 score on a scale
Study Design & Population
- Study type
- Interventional
- Phase
- N/A
- Interventions
- Individual assistance Virtual reality training sessions (Other); Collective assistance Virtual reality training sessions (Other)
- Age
- Adult, Older Adult · 64+ yrs
- Sex
- All
- Sponsor
- TOPMED
- Primary completion
- Apr 2024
Outcome Measures
| Outcome | Result | p-value |
|---|---|---|
| PRIMARY Learning of Virtual Reality Tasks |
2.13; 2.17; 2.22; 2.22; 2.28 | — |
| PRIMARY Ease |
4.06; 3.53; 4.11; 3.58; 4.00 | — |
| PRIMARY Sense of Control: Measurement of the Participants' Sense of Control Using a Scale From 1 to 5 |
3.85; 3.53; 3.57; 3.19; 3.79 | — |
| PRIMARY Satisfaction With Supervision |
4.76; 4.41; 4.68; 4.35; 4.93 | — |
| SECONDARY Stress Level at the Start of the Session |
4.38; 4.78; 4.89; 4.77; 4.76 | — |
| SECONDARY Desire to Play Virtual Reality Games |
4; 3; 2; 4; 9 | — |
Summary
The purpose of this clinical trial is to learn more about the potential for using virtual reality in older adults living in residences for elderly to maintain health (physical activity, cognitive activity, social behaviors). The main questions it aims to answer are:
* To what extent can virtual reality be a tool to support health in older adults?
* What are the support needs of older adults in learning to use this immersive technology?
Participants are invited to complete 5 weekly training sessions on the use of a virtual reality headset. At the beginning and end of each session, participants will complete a questionnaire on their perception of their experience. During the sessions, the participants are asked to test games that mobilize the upper limbs. Two learning modalities are set up in two separate groups. These modalities aim to test two different support formulas in order to compare the support needs of the elderly in the use and integration of virtual reality to support the activities and health of this population.
Eligibility Criteria
Inclusion Criteria
- Independent person living in the sponsor's retirement home
Exclusion Criteria
- Having a pacemaker
- Being at risk for epilepsy
Data sourced from ClinicalTrials.gov (NCT06117319). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication.