VR and in-person sepsis simulation show similar skill outcomes in medical student pilot study
This randomized comparative pilot study evaluated virtual reality (VR) versus in-person (IP) simulation for sepsis management skills development in 32 final-year medical students at Great Western Hospital in the UK. Participants were allocated to four groups: IP-Assess (n=10), VR-Assess (n=6), IP-VR-Assess (n=11), and VR-IP-Assess (n=5). The study compared VR simulation using head-mounted displays against traditional IP medical simulation training for sepsis scenarios.
For most outcomes, no statistically significant differences were detected between groups. mQSAT scores showed no significant differences in any domain. Recognition of septic shock also showed no significant differences between any groups. However, participants who completed VR simulation only prior to assessment were more likely to recognize the need for critical care than those who completed IP simulation only (3/5 vs 1/7, P=.01).
Safety and tolerability data were not reported. Key limitations include the pilot study design and small sample size, which limit statistical power and generalizability. The authors note this study demonstrates feasibility of the trial method and provides insight into likely effect sizes for designing further studies.
Practice relevance is restrained to educational research contexts. This pilot cannot claim VR is superior to IP simulation, cannot generalize findings beyond the pilot study context, and cannot infer clinical skill transfer from simulation performance. The study was designed to inform future research rather than establish definitive educational effectiveness.