Meta-analysis indicates virtual reality rehabilitation improves upper limb scores in subacute stroke patients.
This publication is a systematic review and meta-analysis focusing on virtual reality rehabilitation compared to traditional rehabilitation for post-stroke hemiplegic patients with subacute stroke. The analysis included 612 cases overall, comprising 318 experimental and 294 control participants. Primary outcomes assessed upper limb function using the Fugl-Meyer Assessment Upper Extremity Scale, Box and Block Test, and Action Research Arm Test.
Virtual reality rehabilitation demonstrated superiority over traditional rehabilitation for Fugl-Meyer Assessment Upper Extremity Scale scores, yielding a standardized mean difference of 0.68 with a 95% CI [0.30-1.05] and p = 0.000. Conversely, no significant difference was observed for Box and Block Test scores (SMD = 0.44, 95% CI [-0.02-0.90], p = 0.058) or Action Research Arm Test scores (SMD = 0.63, 95% CI [-0.01-1.27], p = 0.052). Subgroup analysis indicated significant improvement when virtual reality training exceeded 30 minutes per session, occurred 4-5 days per week, and lasted 3-4 weeks total.
The overall methodological quality of this study was rated as moderate, and adverse events were not reported. Four of eight follow-up studies showed differences in outcome measures between the two groups, while immersive virtual reality training showed advantages across multiple scores. Authors note that efficacy regarding fine motor skills and dexterity remains to be elucidated. VR may have advantages in promoting Fugl-Meyer Assessment Upper Extremity Scale scores, but conclusions should be interpreted with caution in consideration of the study's limitations.