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Gamified fitness app boosts physical activity in college students over 8 weeks

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Gamified fitness app boosts physical activity in college students over 8 weeks
Photo by Trnava University / Unsplash

Researchers studied whether adding gamification to a fitness app could help college students be more active. They enrolled 160 students at Yantai University, aged 18 to 25, and split them into two groups. One group used a fitness watch and app with gamified features like team competitions and rewards, while the other group used the same watch and app for basic monitoring only. Both groups aimed for at least 150 minutes of moderate-to-vigorous activity per week.

After 8 weeks, the gamified group showed clear increases in physical activity. On average, they took about 2,100 more daily steps and did 28 more minutes of moderate-to-vigorous activity per day compared to the monitoring-only group. They also had small improvements in muscle mass, body fat percentage, running time, and depressive symptoms. No serious side effects were reported.

It's important to be careful with these results. The study only lasted 8 weeks, so we don't know if these benefits would last over months or years. Also, all participants were young college students in one university, so the findings might not apply to other groups like older adults. The gamified approach seems promising for short-term activity boosts in similar settings, but more research is needed to see if it works long-term.

What this means for you:
Gamified fitness apps may increase activity in college students short-term, but long-term effects are unclear.
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