Bullying is a heavy burden for students in K-12 schools. Researchers looked at how immersive technologies, like virtual reality (VR) and augmented reality (AR), can be used to create better prevention programs. These tools can create a sense of presence, making students feel like they are in a real situation where they can practice responding to bullying.
While these tools can create strong emotional responses and a sense of realism, more research is needed. The study found that while immersive experiences are powerful, they do not automatically lead to better prevention. The most effective programs seem to be those where students can interact meaningfully with the technology and where the tools are specifically designed to match the learning goals.
Currently, the evidence for long-term changes is limited. Most studies only looked at immediate reactions like empathy or attitude changes right after the session. Only a small number of studies tracked whether these programs actually changed real-world bullying behavior over time. This means while the technology is promising, it is still early in understanding how it works long-term.