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N/A N=21 Treatment

GroundsKeeper: A Qualitative Study of Applied Game-based Interactives in Special Education Programs

Attention Deficit Hyperactivity Disorder · Autism Spectrum Disorder · Pervasive Developmental Disorder · Asperger's Disorder

Enrolled (actual)
21
Serious AEs
0.0%
Results posted
Sep 2014
Primary outcome: Primary: Number of Participants With an Increase/Improvement in Focusing — 6 participants

Study Design & Population

Study type
Interventional
Phase
N/A
Interventions
Groundskeeper (Device)
Age
Pediatric · 5+ yrs
Sex
All
Sponsor
CogCubed, Corp
Primary completion
May 2013

Outcome Measures

OutcomeResultp-value
PRIMARY
Number of Participants With an Increase/Improvement in Focusing
6
SECONDARY
Number of Participants Identified as Attentive, Interested and Motivated Via Pre Interview
21

Summary

The purpose of this study is to examine the use of, and reaction to, one particular software application(GroundsKeeper) delivered on unique platform - Sifteo cubes (www.sifteo.com). The hypothesis is that the use of these devices will increase engagement, motivation, interest, and have perceived benefits to users with unique attention-limiting cognitive disabilities. How does the observation of and user feedback from gameplay reveal areas of improvement for the game, strengths, and perceptions of value among the players and adults?

Eligibility Criteria

Inclusion Criteria

  • Attention Deficit Hyperactivity Disorder
  • Autism Spectrum Disorder
  • Pervasive Developmental Disorder
  • Asperger's Disorder
  • Cognitive Disabilities

Exclusion Criteria

  • Subject does not have cognitive disabilities, Attention Deficit Hyperactivity Disorder or Autism Spectrum Disorders
View full record on ClinicalTrials.gov →

Data sourced from ClinicalTrials.gov (NCT01808066). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication.

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