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N/A Completed N=21 Treatment

GroundsKeeper: A Qualitative Study of Applied Game-based Interactives in Special Education Programs

Attention Deficit Hyperactivity Disorder · Autism Spectrum Disorder · Pervasive Developmental Disorder · Asperger's Disorder
Source: ClinicalTrials.gov NCT01808066 ↗
Enrolled (actual)
21
Serious AEs
0.0%
Results posted
Sep 2014
Primary outcomePrimary: Number of Participants With an Increase/Improvement in Focusing — 6 participants

Summary

The purpose of this study is to examine the use of, and reaction to, one particular software application(GroundsKeeper) delivered on unique platform - Sifteo cubes (www.sifteo.com). The hypothesis is that the use of these devices will increase engagement, motivation, interest, and have perceived benefits to users with unique attention-limiting cognitive disabilities. How does the observation of and user feedback from gameplay reveal areas of improvement for the game, strengths, and perceptions of value among the players and adults?

Outcome Measures

OutcomeResultp-value
PRIMARY
Number of Participants With an Increase/Improvement in Focusing
6
SECONDARY
Number of Participants Identified as Attentive, Interested and Motivated Via Pre Interview
21

Eligibility Criteria

Inclusion Criteria

  • Attention Deficit Hyperactivity Disorder
  • Autism Spectrum Disorder
  • Pervasive Developmental Disorder
  • Asperger's Disorder
  • Cognitive Disabilities

Exclusion Criteria

  • Subject does not have cognitive disabilities, Attention Deficit Hyperactivity Disorder or Autism Spectrum Disorders
View full record on ClinicalTrials.gov →

Data sourced from ClinicalTrials.gov (NCT01808066). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication. Informational only — not medical advice.

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