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N/A N=50 Randomized Double-blind Basic Science

Wayfinding Intervention in High-Fidelity Long-Term Memory

Long-Term Memory Decline · Mild Cognitive Impairment

Enrolled (actual)
50
Serious AEs
0.0%
Results posted
Feb 2023
Primary outcome: Primary: MDT Change in Mnemonic Discrimination — 0.09; 0.01 LDI score on a scale — p== 0.016

Study Design & Population

Study type
Interventional
Phase
N/A
Interventions
LabyrinthVR (Device); Placebo Games (Device); Coherence (Device); Tablet (Device)
Age
Adult, Older Adult · 62+ yrs
Sex
All
Sponsor
University of California, San Francisco
Primary completion
Dec 2021

Outcome Measures

OutcomeResultp-value
PRIMARY
MDT Change in Mnemonic Discrimination
0.09; 0.01 = 0.016 sig
PRIMARY
WALK Change in Recall
0.03; 0.00 = 0.22
PRIMARY
Changes in Volumetric-based Brain Morphometry Associated With Training-induced Changes in Mnemonic Discrimination
PRIMARY
Changes in Task-based Cortical Functional Connectivity Associated With Training-induced Changes in Mnemonic Discrimination
SECONDARY
Remote Cognitive Module (RCM)
SECONDARY
Test of Visual Attention Change in Top-down Control

Summary

Therapeutic treatment is yet available for declining memory, which is an impairment affecting the quality of life for many older adults and patients with cognitive impairment. Cognitive training with an immersive video game promises to drive hippocampal-cortical plasticity and associated gains that can restore memory capability or provide therapeutic treatment for memory deficits.

Eligibility Criteria

Inclusion Criteria

  • fluent speakers of English
  • completed 12 or more years of education
  • normal or corrected-to-normal vision
  • dexterity to comfortably operate the scanner-compatible response box
  • freedom from physical and neurological conditions contra-indicated for fMRI
  • must confirm physical stamina and comfort for 45-minute, brisk walks on level ground

Exclusion Criteria

  • use of psychotropic medications
  • history of concussions or dizziness, vestibular or balance problems
  • significant discomfort with virtual reality experiences
View full record on ClinicalTrials.gov →

Data sourced from ClinicalTrials.gov (NCT04253587). Outcome figures and adverse-event rates are extracted automatically from the registry's posted results and are provided for clinician reference, not as a substitute for the primary publication.

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