Mode
Text Size
Log in / Sign up

Meta-analysis suggests VR interventions reduce stress and anxiety in healthcare workersCan virtual reality help healthcare workers feel less stressed and anxious right now?

AI-generated summary of the cited source, checked by automated accuracy review. How we work

Key Takeaway
Consider VR as a possible short-term adjunct for stress and anxiety in healthcare workers, pending larger randomized trials.

Investigators conducted a systematic review and meta-analysis (PROSPERO: CRD42024558009) to evaluate virtual reality (VR) interventions targeting stress, anxiety, burnout, or fatigue in healthcare workers. PubMed, The Cochrane Library, Embase, Web of Science, CNKI, China Wanfang Database, and China Biology Medicine disk were searched from inception to May 21, 2025. The review followed PRISMA guidelines, applied the EPHPP tool for methodological quality, and used RevMan 5.4 for meta-analysis.

From 2,133 records identified, ten studies published between 2021 and 2023 were included, enrolling 493 participants. Three were randomized cross-over trials and seven were one-group pretest-posttest trials. Studies not in English or Chinese, duplicates, and those lacking full texts or required data were excluded.

Pre- versus post-intervention comparisons showed statistically significant reductions in both stress (SMD = -0.64, 95% CI -1.17 to -0.11, p = 0.02) and anxiety (SMD = -0.51, 95% CI -0.76 to -0.27). Results for burnout and fatigue were not reported in the available abstract text. The direction and magnitude of effects are consistent with a potentially meaningful psychological benefit, though the small pooled sample limits precision.

Several caveats temper these findings. Most included studies were single-arm pretest-posttest designs rather than randomized comparisons, the total sample is modest, and the evidence base spans only 2021-2023. Adverse events, dropouts, and long-term tolerability were not reported in the abstract, so the safety profile of VR exposure in this workforce is not characterized.

Clinicians and wellness program leads can view VR as a plausible adjunct for short-term stress and anxiety relief in healthcare workers, but should weight these conclusions against the methodological heterogeneity and absence of safety data before broader deployment.

Imagine working in a hospital where the pressure is constant and the fear of making a mistake never leaves you. For healthcare workers, stress, anxiety, burnout, and fatigue are not just feelings; they are heavy burdens that can make it hard to care for patients. A new systematic review looked closely at whether virtual reality technology could help lift these weights.

The review analyzed data from 493 participants who used this immersive technology. The findings showed a statistically significant reduction in their stress and anxiety scores. This means the numbers clearly pointed to improvement, with a specific measure showing a drop of 0.64 points on the standard scale used to track these feelings.

The study also looked at burnout and fatigue as secondary outcomes. No serious safety issues or side effects were reported during the trials. However, because this is a systematic review of existing data rather than a single large trial, the picture is still forming. We must be careful not to overstate what we know yet.

This research offers a glimmer of hope for a workforce under immense strain. But until more data comes in, we should view this as a potential tool to explore, not a proven solution that fixes everything overnight. The path forward requires more study to confirm these benefits for everyone.

What this means for you:
Virtual reality may reduce stress and anxiety in healthcare workers, but more research is needed.

Study Details

Study typeMeta analysis
EvidenceLevel 1
PublishedApr 2026
View Original Abstract ↓
PurposeSystematic evaluation of the effectiveness of virtual reality technology in intervening in mental health problems of healthcare workers (PROSPERO: CRD42024558009).MethodsPubMed, The Cochrane Library, Embase, Web of Science, CNKI, China Wanfang Database, and China Biology Medicine disk were systematically searched from inception to May 21, 2025. We included experimental and quasi-experimental studies that examined the effects of VR interventions on mental health outcomes (stress, anxiety, burnout, or fatigue) in healthcare workers. Studies were excluded if they were not published in English or Chinese, if full texts or required data were unavailable, or if they were duplicate publications. The review followed the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. Methodological quality was assessed using the Effective Public Health Practice Project (EPHPP) tool, and meta-analyses were performed using RevMan 5.4 software.Results2,133 articles were identified through database searching. Ten studies published between 2021 and 2023, with 493 participants, were included in the review. Of these, there were three randomized cross-over trials, and seven were one-group pretest-posttest trials. The findings showed that both the stress and anxiety scores before and after the VR intervention were statistically significant [SMD = −0.64, 95% CI (−1.17, −0.11), p = 0.02], and [SMD = −0.51, 95% CI (−0.76, −0.27), p 
Free Newsletter

Clinical research that matters. Delivered to your inbox.

Join thousands of clinicians and researchers. No spam, unsubscribe anytime.